![]() ![]() Depending on how you choose to go about completing a quest, playing the chivalrous hero or killing everything in sight, you gain influence with those you're traveling with. They all come with unique alignments and personal histories, and frequently pipe up during conversations with NPCs. Though the number of controllable characters will change during the course of the game, you're limited to three main party members in addition to your created character. Still, bringing this back makes the sequel a more enjoyable game to play. Since we've seen this feature before, it really isn't a step forward, rather something that should have been included in the original Neverwinter Nights. This makes playing Neverwinter Nights 2 seem more like the D&D CRPGs of the past. You'll meet quite a few during the single player campaign, all with their own inventories, equippable slots, and the ability to customize their skill allocations upon level up. ![]() The biggest change since the original is the inclusion of fully controllable party members. ![]()
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